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From DCS World Wiki - Hoggitworld.com

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  • ...env.mission. This table is almost the entirety of the contents of a given mission. ...ooking for, save, open the miz via favorite zip program, and then open the mission file in your favorite text editor to explore from there.
    10 KB (879 words) - 01:25, 16 November 2022
  • A page to categorize all mission design resources:
    137 bytes (19 words) - 20:44, 5 June 2020
  • ...Making Cookbook is a collection of small recipes that you can use in your missions. They will be grouped by what you want to achieve, and provide as much qui
    253 bytes (43 words) - 21:58, 13 May 2020
  • ...complex mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • |tName= mission ...reate a group in the mission editor and place a route, you are created its mission task.
    4 KB (659 words) - 22:12, 20 February 2022
  • |fName= load_mission |desc= Loads the specified mission.
    601 bytes (68 words) - 22:13, 3 July 2023
  • This guide applies to using the DCS mission editor and the scripting engine. ...that the mission editor will automatically assemble the task inside of the mission file. Effectively it is a task of tasks and may give the AI rules for how t
    8 KB (1,266 words) - 02:50, 21 September 2023
  • [https://github.com/mrSkortch/MissionScriptingTools GitHub Link] Mist is now on github. Suggest your own features challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs
    5 KB (631 words) - 09:00, 11 February 2022
  • |eName=MISSION_END |desc= Occurs when a mission ends.
    278 bytes (36 words) - 06:54, 17 March 2022
  • |eName=MISSION_START |desc= Occurs when a mission starts
    282 bytes (36 words) - 06:54, 17 March 2022
  • This is transcribed from an auto-translation of the original Russian msf_mission_developers_guide.pdf documentation ...Scripting Engine (SSE) and this add-on script engine framework called the Mission Scripting Foundation (MSF).
    13 KB (1,893 words) - 00:12, 12 April 2018
  • |eName=AI_ABORT_MISSION |desc= Occurs when an AI aircraft decides it cannot continue the mission. This appears to only be damage related at present. It will also occur if t
    485 bytes (70 words) - 04:18, 19 December 2022
  • |fName= load_next_mission |desc= Load the next mission from the server mission list. Returns false if at the end of list.
    515 bytes (63 words) - 23:55, 3 September 2021
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020

Page text matches

  • A Recipe for creating triggers to restart your missions after a certain time. [[File:Mission-restart-warning-guide.png]]
    398 bytes (58 words) - 22:04, 13 May 2020
  • A page to categorize all mission design resources:
    137 bytes (19 words) - 20:44, 5 June 2020
  • ...Making Cookbook is a collection of small recipes that you can use in your missions. They will be grouped by what you want to achieve, and provide as much qui
    253 bytes (43 words) - 21:58, 13 May 2020
  • |eName=MISSION_END |desc= Occurs when a mission ends.
    278 bytes (36 words) - 06:54, 17 March 2022
  • |eName=MISSION_START |desc= Occurs when a mission starts
    282 bytes (36 words) - 06:54, 17 March 2022
  • |fName= load_mission |desc= Loads the specified mission.
    601 bytes (68 words) - 22:13, 3 July 2023
  • |eName=AI_ABORT_MISSION |desc= Occurs when an AI aircraft decides it cannot continue the mission. This appears to only be damage related at present. It will also occur if t
    485 bytes (70 words) - 04:18, 19 December 2022
  • |fName= load_next_mission |desc= Load the next mission from the server mission list. Returns false if at the end of list.
    515 bytes (63 words) - 23:55, 3 September 2021
  • {{Mission Scripting |desc= Returns a table of the payload set for unitName in the mission editor. "Live" payload is not currently possible due to how the data is org
    509 bytes (62 words) - 22:58, 13 April 2018
  • |fName= onMissionLoadEnd |desc= Occurs when a server finishes loading a mission.
    603 bytes (68 words) - 23:50, 14 May 2021
  • {{Mission Scripting ...turns a table of the payload for the specified group as defined in the the mission editor. "Live" payload is not currently possible due to how the data is org
    543 bytes (66 words) - 22:56, 13 April 2018
  • |fName= onMissionLoadBegin |desc= Occurs when a server begins loading a mission.
    572 bytes (62 words) - 23:46, 14 May 2021
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020
  • ...sion editor. Additionally a few trigger functions act as a gateway between mission editor triggers and related scripting functions.
    627 bytes (83 words) - 22:21, 17 March 2022
  • |fName= getCurrentMission |desc= Returns the table of the mission as stored in the mission file embedded in a miz.
    508 bytes (57 words) - 22:41, 22 April 2018
  • ...he network API that work in the mission scripting environment. Notably for mission scripting purposes there is now a way to send chat, check if players are in |funcs= {{listOfMissionNetFuncs}}
    506 bytes (70 words) - 22:50, 17 March 2022
  • ...in accordance with the AI task queue rules. This is the task that the DCS mission editor will default to using for groups placed in the editor. [[DCS_task_mission|mission]]
    891 bytes (118 words) - 02:05, 21 September 2023
  • ...unc_getAbsTime|timer.getAbsTime()]] to see how much time has passed in the mission. |examples= The following example would execute code 20 seconds after the mission has started.
    741 bytes (90 words) - 06:44, 17 March 2022
  • ...r which the file can be merged together by the Game Lead to create the DCS mission (.miz) file!
    803 bytes (121 words) - 20:53, 14 October 2018
  • ...ion started. If the value is above 86400 then it is the next day after the mission started. This function is useful in attaining the time of day. Assuming a mission started at noon the value returned would be 43200. (12*60*60). Midnight wou
    1 KB (135 words) - 10:39, 8 September 2022

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