Search results

From DCS World Wiki - Hoggitworld.com

Page title matches

  • ...env.mission. This table is almost the entirety of the contents of a given mission. ...ooking for, save, open the miz via favorite zip program, and then open the mission file in your favorite text editor to explore from there.
    10 KB (879 words) - 01:25, 16 November 2022
  • A page to categorize all mission design resources:
    137 bytes (19 words) - 20:44, 5 June 2020
  • ...Making Cookbook is a collection of small recipes that you can use in your missions. They will be grouped by what you want to achieve, and provide as much qui
    253 bytes (43 words) - 21:58, 13 May 2020
  • ...complex mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • |tName= mission ...reate a group in the mission editor and place a route, you are created its mission task.
    4 KB (659 words) - 22:12, 20 February 2022
  • |fName= load_mission |desc= Loads the specified mission.
    601 bytes (68 words) - 22:13, 3 July 2023
  • This guide applies to using the DCS mission editor and the scripting engine. ...that the mission editor will automatically assemble the task inside of the mission file. Effectively it is a task of tasks and may give the AI rules for how t
    8 KB (1,266 words) - 02:50, 21 September 2023
  • [https://github.com/mrSkortch/MissionScriptingTools GitHub Link] Mist is now on github. Suggest your own features challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs
    5 KB (631 words) - 09:00, 11 February 2022
  • |eName=MISSION_END |desc= Occurs when a mission ends.
    278 bytes (36 words) - 06:54, 17 March 2022
  • |eName=MISSION_START |desc= Occurs when a mission starts
    282 bytes (36 words) - 06:54, 17 March 2022
  • This is transcribed from an auto-translation of the original Russian msf_mission_developers_guide.pdf documentation ...Scripting Engine (SSE) and this add-on script engine framework called the Mission Scripting Foundation (MSF).
    13 KB (1,893 words) - 00:12, 12 April 2018
  • |eName=AI_ABORT_MISSION |desc= Occurs when an AI aircraft decides it cannot continue the mission. This appears to only be damage related at present. It will also occur if t
    485 bytes (70 words) - 04:18, 19 December 2022
  • |fName= load_next_mission |desc= Load the next mission from the server mission list. Returns false if at the end of list.
    515 bytes (63 words) - 23:55, 3 September 2021
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020

Page text matches

  • A Recipe for creating triggers to restart your missions after a certain time. [[File:Mission-restart-warning-guide.png]]
    398 bytes (58 words) - 22:04, 13 May 2020
  • A page to categorize all mission design resources:
    137 bytes (19 words) - 20:44, 5 June 2020
  • ...Making Cookbook is a collection of small recipes that you can use in your missions. They will be grouped by what you want to achieve, and provide as much qui
    253 bytes (43 words) - 21:58, 13 May 2020
  • |eName=MISSION_END |desc= Occurs when a mission ends.
    278 bytes (36 words) - 06:54, 17 March 2022
  • |eName=MISSION_START |desc= Occurs when a mission starts
    282 bytes (36 words) - 06:54, 17 March 2022
  • |fName= load_mission |desc= Loads the specified mission.
    601 bytes (68 words) - 22:13, 3 July 2023
  • |eName=AI_ABORT_MISSION |desc= Occurs when an AI aircraft decides it cannot continue the mission. This appears to only be damage related at present. It will also occur if t
    485 bytes (70 words) - 04:18, 19 December 2022
  • |fName= load_next_mission |desc= Load the next mission from the server mission list. Returns false if at the end of list.
    515 bytes (63 words) - 23:55, 3 September 2021
  • {{Mission Scripting |desc= Returns a table of the payload set for unitName in the mission editor. "Live" payload is not currently possible due to how the data is org
    509 bytes (62 words) - 22:58, 13 April 2018
  • |fName= onMissionLoadEnd |desc= Occurs when a server finishes loading a mission.
    603 bytes (68 words) - 23:50, 14 May 2021
  • {{Mission Scripting ...turns a table of the payload for the specified group as defined in the the mission editor. "Live" payload is not currently possible due to how the data is org
    543 bytes (66 words) - 22:56, 13 April 2018
  • |fName= onMissionLoadBegin |desc= Occurs when a server begins loading a mission.
    572 bytes (62 words) - 23:46, 14 May 2021
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020
  • ...sion editor. Additionally a few trigger functions act as a gateway between mission editor triggers and related scripting functions.
    627 bytes (83 words) - 22:21, 17 March 2022
  • |fName= getCurrentMission |desc= Returns the table of the mission as stored in the mission file embedded in a miz.
    508 bytes (57 words) - 22:41, 22 April 2018
  • ...he network API that work in the mission scripting environment. Notably for mission scripting purposes there is now a way to send chat, check if players are in |funcs= {{listOfMissionNetFuncs}}
    506 bytes (70 words) - 22:50, 17 March 2022
  • ...in accordance with the AI task queue rules. This is the task that the DCS mission editor will default to using for groups placed in the editor. [[DCS_task_mission|mission]]
    891 bytes (118 words) - 02:05, 21 September 2023
  • ...unc_getAbsTime|timer.getAbsTime()]] to see how much time has passed in the mission. |examples= The following example would execute code 20 seconds after the mission has started.
    741 bytes (90 words) - 06:44, 17 March 2022
  • ...r which the file can be merged together by the Game Lead to create the DCS mission (.miz) file!
    803 bytes (121 words) - 20:53, 14 October 2018
  • ...ion started. If the value is above 86400 then it is the next day after the mission started. This function is useful in attaining the time of day. Assuming a mission started at noon the value returned would be 43200. (12*60*60). Midnight wou
    1 KB (135 words) - 10:39, 8 September 2022
  • ...dering it is effectively when you enter the "3d world" of the game and the mission is ready to be unpaused.
    581 bytes (73 words) - 00:02, 15 May 2021
  • |fName= getMissionResult ...urrent result for a given coalition as defined by the mission goals in the mission.
    539 bytes (61 words) - 22:44, 22 April 2018
  • DCS.UNIT_RUNTIME_ID, // unique within runtime mission. int DCS.UNIT_MISSION_ID, // unique within mission file. int>0
    1 KB (171 words) - 22:49, 22 April 2018
  • ...complex mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • {{Mission Scripting ...sionScripting.lua. Just be sure to re-protect yourself later when you run missions from untrusted sources.
    775 bytes (107 words) - 06:30, 12 April 2018
  • |enums= The current mission's mission and warehouse file are accessible via the tables: [[miz_mission_structure|env.mission]]
    883 bytes (113 words) - 23:52, 15 November 2022
  • 'mission': holds current mission [[DCS_singleton_net|'''Mission Net''']] {{listOfMissionNetFuncs}}
    915 bytes (116 words) - 23:00, 17 March 2022
  • |fName= onMissionLoadProgress |desc= While a mission is loading this callback will contain information about the loading progres
    677 bytes (81 words) - 23:49, 14 May 2021
  • ...3 decimal places since the mission has started. This counts time once the mission starts and will pause with the game.
    643 bytes (75 words) - 02:26, 12 March 2024
  • Example Path >> ...\...\DCS World\Mods\aircrafts\Ka-50\Missions\EN These training missions are structured much like the interactive A-10c tutorials, and provide a mu
    671 bytes (99 words) - 20:52, 17 May 2018
  • {{Mission Scripting |desc= Writes a table of data from your mission file. Contains entries for unit type names, countries, livery names, and CL
    2 KB (194 words) - 07:19, 23 August 2021
  • ...tmosphere is a singleton whose functions return atmospheric data about the mission. Currently limited only to wind data.
    303 bytes (33 words) - 06:49, 17 March 2022
  • For landing at airbases, farps, or ships see the [[DCS_task_mission|mission task]] page. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    1 KB (156 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...conds, if time is not passed the function will use the current time of the mission. The boolean value format if present will return the string in a 12 Hour cl
    1 KB (149 words) - 08:56, 13 April 2018
  • {{Mission Scripting ...generated vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point wil
    1 KB (159 words) - 05:24, 10 September 2018
  • {{Mission Scripting ...ata that defines the default route of group named groupName as set in the mission editor. Similar to mist.getGroupPoints but returns a table with additional
    819 bytes (110 words) - 22:57, 13 April 2018
  • ...eater than relying on Orbit commands. This command is only functional if a mission task is active. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    868 bytes (110 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...conds, if time is not passed the function will use the current time of the mission.
    851 bytes (107 words) - 08:56, 13 April 2018
  • {{Mission Scripting
    320 bytes (36 words) - 23:14, 13 April 2018
  • {{Mission Scripting ...Clones a group of the name groupName at its initial location as set in the mission editor. |
    1 KB (167 words) - 22:50, 13 April 2018
  • {{Mission Scripting ...sionScripting.lua. Just be sure to re-protect yourself later when you run missions from untrusted sources.
    979 bytes (130 words) - 06:29, 12 April 2018
  • {{Mission Scripting ...spawns a group of the name groupName at its initial location as set in the mission editor. |
    2 KB (234 words) - 19:25, 13 May 2023
  • {{Mission Scripting ...s. If no time value is passed the function returns the current date of the mission.
    834 bytes (102 words) - 15:52, 4 January 2019
  • {{Mission Scripting |notes= Iterates from the highest groupId from the mission file. The nextGroupId is also accessible globally via mist.nextGroupId. If
    977 bytes (129 words) - 06:42, 12 April 2018
  • ...he specified action within the queue. This command is only functional if a mission task is active. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    869 bytes (113 words) - 00:12, 12 April 2018
  • {{Mission Scripting
    381 bytes (41 words) - 22:51, 13 April 2018
  • {{Mission Scripting
    378 bytes (41 words) - 23:23, 13 April 2018
  • {{Mission Scripting
    351 bytes (36 words) - 23:10, 13 April 2018
  • ...functions that are capable of spawning groups and static objects into the mission.
    932 bytes (123 words) - 07:23, 17 March 2022
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (275 words) - 05:51, 19 April 2021

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)