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  • |eName=LAND |desc= Occurs when an aircraft lands at an airbase, farp or ship
    508 bytes (72 words) - 06:53, 17 March 2022
  • |tName= Land |desc= Assigns the aircraft to land at a specific point on the ground. Useful for troop transport with helicopt
    1 KB (156 words) - 00:12, 12 April 2018
  • |cName= land |desc= The land singleton contains functions used to get information about the terrain geom
    586 bytes (82 words) - 06:45, 17 March 2022
  • |eName= LANDING_AFTER_EJECTION |desc= Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
    827 bytes (119 words) - 07:20, 17 March 2022
  • |eName= LANDING_QUALITY_MARK ...ding on an aircraft carrier that returns the LSO score associated with the landing.
    809 bytes (96 words) - 07:20, 17 March 2022

Page text matches

  • |eName=LAND |desc= Occurs when an aircraft lands at an airbase, farp or ship
    508 bytes (72 words) - 06:53, 17 March 2022
  • |cName= land |desc= The land singleton contains functions used to get information about the terrain geom
    586 bytes (82 words) - 06:45, 17 March 2022
  • ...e appears to display a landing score when AI and occasionally when players land on an aircraft carrier. ...landing event on an aircraft carrier. See [[DCS_event_landing_quality_mark|landing_quality_mark]] for that information.
    723 bytes (101 words) - 07:17, 17 March 2022
  • |eName= LANDING_QUALITY_MARK ...ding on an aircraft carrier that returns the LSO score associated with the landing.
    809 bytes (96 words) - 07:20, 17 March 2022
  • |tName= Land |desc= Assigns the aircraft to land at a specific point on the ground. Useful for troop transport with helicopt
    1 KB (156 words) - 00:12, 12 April 2018
  • |par1= [[DCS_singleton_land|land]] [[DCS_singleton_land|'''land functions:''']] {{listOflandFuncs}}
    699 bytes (91 words) - 06:45, 17 March 2022
  • |eName= LANDING_AFTER_EJECTION |desc= Occurs shortly after the landing animation of an ejected pilot touching the ground and standing up.
    827 bytes (119 words) - 07:20, 17 March 2022
  • |par1= [[DCS_singleton_land|land]] [[DCS_singleton_land|'''land functions:''']] {{listOflandFuncs}}
    981 bytes (124 words) - 10:25, 28 January 2023
  • |par1= [[DCS_singleton_land|land]] [[DCS_singleton_land|'''land functions:''']] {{listOflandFuncs}}
    1,014 bytes (134 words) - 06:48, 17 March 2022
  • |par1= [[DCS_singleton_land|land]] [[DCS_singleton_land|'''land functions:''']] {{listOflandFuncs}}
    1 KB (147 words) - 06:46, 17 March 2022
  • |par1= [[DCS_singleton_land|land]] |desc= Returns a table of vectors that make up the profile of the land between the two passed points.
    1 KB (165 words) - 06:48, 17 March 2022
  • |par1= [[DCS_singleton_land|land]] [[DCS_singleton_land|'''land functions:''']] {{listOflandFuncs}}
    1 KB (172 words) - 06:46, 17 March 2022
  • |par1= [[DCS_singleton_land|land]] [[DCS_singleton_land|'''land functions:''']] {{listOflandFuncs}}
    1 KB (169 words) - 06:49, 17 March 2022
  • ==Landing Fundamentals==
    240 bytes (34 words) - 20:29, 11 April 2018
  • |par1= [[DCS_singleton_land|land]] [[DCS_singleton_land|'''land functions:''']] {{listOflandFuncs}}
    1 KB (205 words) - 06:47, 17 March 2022
  • LAND if mist.isTerrainValid(newPoint, {'LAND', 'ROAD'}) == true then
    1,010 bytes (106 words) - 23:16, 13 April 2018
  • net.PS_LAND (6) - number of landings
    866 bytes (118 words) - 22:59, 17 March 2022
  • |tName= Prefer Vertical Landing ...to take-off and landing waypoint tasks, AI will ignore the setting for the landReArFu task.
    1 KB (154 words) - 03:55, 23 February 2024
  • if mist.isTerrainValid(newPoint, {'LAND'}) == true and mist.terrainHeightDiff(newPoint) < 3 then ...r this function to be a 'terrain flatness check' to see if a given spot of land is flat enough to spawn an object appropriately.
    1 KB (145 words) - 23:07, 13 April 2018
  • ...c= Represents airbases: airdromes, helipads and ships with flying decks or landing pads. |events= [[DCS_event_takeoff|takeoff]], [[DCS_event_land|land]], [[DCS_event_base_captured|base_captured]]
    2 KB (209 words) - 00:53, 4 January 2023
  • S_EVENT_LAND = 4, S_EVENT_LANDING_AFTER_EJECTION = 31,
    3 KB (402 words) - 06:37, 20 October 2023
  • 4 = "S_EVENT_LAND" 31 = "S_EVENT_LANDING_AFTER_EJECTION"
    3 KB (339 words) - 22:38, 10 October 2022
  • ...use an Arduino board to use a toggle lever to actuate (lower / raise) the landing gear on your F/A-18C Hornet, or have a Master Caution LED indicator to l ...rdingly change something within your DCS module cockpit (like lowering the landing gear or changing the radio frequency).
    2 KB (354 words) - 19:14, 4 February 2019
  • [https://www.youtube.com/watch?v=fKDilEfzh_8 ILS and Landing] [https://www.youtube.com/watch?v=0cXkzNJP3rQ&feature=youtu.be Landing]
    2 KB (334 words) - 20:43, 3 June 2021
  • ["type"] = "Land", ["action"] = "Landing",
    4 KB (352 words) - 23:16, 27 November 2023
  • The following are used with take-off and landing waypoint types. ...use. AI will only land if airbase is friendly. If not provided the AI will land at the nearest valid base to the coordinates.
    4 KB (659 words) - 22:12, 20 February 2022
  • To the right of this small switch panel is the Front Switch Panel, with the landing gear warning lights and park brake above. ...l mount, Coolant Radiator Air Control Switch, Oil Radiator Control Switch, Landing Light switch, Left Flourescent Light Switch, Mixture Control, and Thrott
    5 KB (754 words) - 03:10, 18 May 2018
  • SS = 1 --surface/land search radar ...]], [[DCS_event_hit|hit]], [[DCS_event_takeoff|takeoff]], [[DCS_event_land|land]], [[DCS_event_crash|crash]], [[DCS_event_ejection|ejection]], [[DCS_event_
    2 KB (283 words) - 00:36, 4 January 2023
  • ...points will block areas to the ship that an airplane needs to take-off or land. ...ugh helicopters spawned then these too would be blocked in addition to the landing area.
    9 KB (1,419 words) - 00:10, 13 September 2022
  • parking_landing number the "Term_Index" associated with the landing parking spot see Airbase.getParking ...d value in the mission editor of the parking spot the unit will taxi to on landing
    7 KB (988 words) - 07:52, 20 March 2024
  • ...ould be tuned in and listened to prior to taxiing, and prior to announcing landing intentions at a given airport, since the '''current active runway''' for ...s for visual approaches and they increase the number of planes that can be landed in a set timeframe if performed correctly. At uncontrolled airfields they
    16 KB (2,672 words) - 17:39, 12 September 2021
  • |desc= Activates the automatic carrier landing system on an aircraft carrier.
    1 KB (126 words) - 22:06, 28 April 2022
  • '''MAIN_SPOT_PTR''' - positions flood of main landing light. '''RESERV_SPOT_PTR''' - positions flood of secondary landing light.
    6 KB (911 words) - 20:45, 17 May 2018
  • ...th.pi + 0.15708 -- inverse the direction and add 9 degrees to get angle of landing area
    1 KB (146 words) - 21:15, 11 February 2022
  • When the aircraft lands, it will despawn and a small security force will spawn around the touchdow *Upon landing, an aircraft will despawn, but security forces do not spawn in. Players
    15 KB (2,661 words) - 15:41, 9 June 2020
  • local msg = {"The following helicopters are in the landing zone: "}
    1 KB (151 words) - 23:08, 19 January 2023
  • ["type"] = "Land", ["action"] = "Landing",
    7 KB (623 words) - 23:16, 27 November 2023
  • ...es that NWS (Nose Wheel Steering) is active. Only available when all three landing gear are on the ground. :Indicates AoA greater than 13&deg;. Approach speed too slow when landing.
    8 KB (1,364 words) - 22:22, 17 May 2018
  • |desc= Activates an ICLS landing beacon for aircraft carriers.
    1 KB (154 words) - 07:44, 25 April 2022
  • [[Landing]]
    1 KB (151 words) - 06:53, 4 June 2021
  • ...]] task for a ground infantry group, the controlled helicopter flight will land at the specified coordinates, pick up boarding troops and transport them to
    1 KB (199 words) - 06:24, 2 February 2022
  • *When the aircraft lands, it will despawn and a small security force will spawn around the touchdow *Upon landing, an aircraft will despawn, but security forces do not spawn in. Players
    32 KB (5,430 words) - 04:03, 24 May 2021
  • |Flying over water / land. | Aircraft is running out of fuel, so this will be last landing attempt, before diverting to a nearby airfield
    24 KB (3,716 words) - 02:13, 1 June 2021
  • ...and -3.75 G. As if all that were not enough, the Aviojet should be able to land at 100 knots and be able to remain in inverted flight for 20 seconds. Other
    2 KB (272 words) - 23:11, 14 November 2019
  • ...STOVL (such as the Harrier and F-35B's) and fixed wing (F-14, F/A-18) can land on a carrier. Because of the relatively small size of aircraft carriers the ...al equipment is used for launching (departure, taking off) and recovering (landing) aircraft. Whereas normally a runway would net you somewhere in the ball
    58 KB (7,384 words) - 23:39, 26 December 2022
  • ...t it is very helpful in all manner of situations: trimming on take-off and landing for example allow you to focus on the situation outside the cockpit and ...d a desired waypoint or electronic ground station (such as a runway with a landing system) that it will then point to. Rather than only displaying heading
    60 KB (10,098 words) - 05:56, 20 May 2021
  • SS --surface/land search radar ...r RCS=1m^2 in real-beam mapping mode, nil if radar doesn't support surface/land search
    56 KB (7,441 words) - 00:25, 19 April 2018
  • ...fuel tanks) on the aircraft it will typically perform a rolling takeoff / landing instead. =Flight Controls and Landing Gear=
    60 KB (10,090 words) - 01:18, 17 November 2022
  • '''land'''. The terrain. Singleton. == land ==
    39 KB (5,456 words) - 00:25, 19 April 2018
  • [[DCS_singleton_land|land]]
    9 KB (1,271 words) - 17:24, 16 August 2023

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