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- ...dering it is effectively when you enter the "3d world" of the game and the mission is ready to be unpaused.581 bytes (73 words) - 00:02, 15 May 2021
- |fName= getMissionResult ...urrent result for a given coalition as defined by the mission goals in the mission.539 bytes (61 words) - 22:44, 22 April 2018
- DCS.UNIT_RUNTIME_ID, // unique within runtime mission. int DCS.UNIT_MISSION_ID, // unique within mission file. int>01 KB (171 words) - 22:49, 22 April 2018
- ...complex mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''2 KB (206 words) - 21:57, 18 November 2020
- {{Mission Scripting ...sionScripting.lua. Just be sure to re-protect yourself later when you run missions from untrusted sources.775 bytes (107 words) - 06:30, 12 April 2018
- |enums= The current mission's mission and warehouse file are accessible via the tables: [[miz_mission_structure|env.mission]]883 bytes (113 words) - 23:52, 15 November 2022
- 'mission': holds current mission [[DCS_singleton_net|'''Mission Net''']] {{listOfMissionNetFuncs}}915 bytes (116 words) - 23:00, 17 March 2022
- |fName= onMissionLoadProgress |desc= While a mission is loading this callback will contain information about the loading progres677 bytes (81 words) - 23:49, 14 May 2021
- ...3 decimal places since the mission has started. This counts time once the mission starts and will pause with the game.643 bytes (75 words) - 02:26, 12 March 2024
- Example Path >> ...\...\DCS World\Mods\aircrafts\Ka-50\Missions\EN These training missions are structured much like the interactive A-10c tutorials, and provide a mu671 bytes (99 words) - 20:52, 17 May 2018
- {{Mission Scripting |desc= Writes a table of data from your mission file. Contains entries for unit type names, countries, livery names, and CL2 KB (194 words) - 07:19, 23 August 2021
- ...tmosphere is a singleton whose functions return atmospheric data about the mission. Currently limited only to wind data.303 bytes (33 words) - 06:49, 17 March 2022
- For landing at airbases, farps, or ships see the [[DCS_task_mission|mission task]] page. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with1 KB (156 words) - 00:12, 12 April 2018
- {{Mission Scripting ...conds, if time is not passed the function will use the current time of the mission. The boolean value format if present will return the string in a 12 Hour cl1 KB (149 words) - 08:56, 13 April 2018
- {{Mission Scripting ...generated vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point wil1 KB (159 words) - 05:24, 10 September 2018
- {{Mission Scripting ...ata that defines the default route of group named groupName as set in the mission editor. Similar to mist.getGroupPoints but returns a table with additional819 bytes (110 words) - 22:57, 13 April 2018
- ...eater than relying on Orbit commands. This command is only functional if a mission task is active. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with868 bytes (110 words) - 00:12, 12 April 2018
- {{Mission Scripting ...conds, if time is not passed the function will use the current time of the mission.851 bytes (107 words) - 08:56, 13 April 2018
- {{Mission Scripting320 bytes (36 words) - 23:14, 13 April 2018
- {{Mission Scripting ...Clones a group of the name groupName at its initial location as set in the mission editor. |1 KB (167 words) - 22:50, 13 April 2018