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  • ...env.mission. This table is almost the entirety of the contents of a given mission. ...ooking for, save, open the miz via favorite zip program, and then open the mission file in your favorite text editor to explore from there.
    10 KB (879 words) - 01:25, 16 November 2022
  • A page to categorize all mission design resources:
    137 bytes (19 words) - 20:44, 5 June 2020
  • ...Making Cookbook is a collection of small recipes that you can use in your missions. They will be grouped by what you want to achieve, and provide as much qui
    253 bytes (43 words) - 21:58, 13 May 2020
  • ...complex mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • |tName= mission ...reate a group in the mission editor and place a route, you are created its mission task.
    4 KB (659 words) - 22:12, 20 February 2022
  • |fName= load_mission |desc= Loads the specified mission.
    601 bytes (68 words) - 22:13, 3 July 2023
  • This guide applies to using the DCS mission editor and the scripting engine. ...that the mission editor will automatically assemble the task inside of the mission file. Effectively it is a task of tasks and may give the AI rules for how t
    8 KB (1,266 words) - 02:50, 21 September 2023
  • [https://github.com/mrSkortch/MissionScriptingTools GitHub Link] Mist is now on github. Suggest your own features challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs
    5 KB (631 words) - 09:00, 11 February 2022
  • |eName=MISSION_END |desc= Occurs when a mission ends.
    278 bytes (36 words) - 06:54, 17 March 2022
  • |eName=MISSION_START |desc= Occurs when a mission starts
    282 bytes (36 words) - 06:54, 17 March 2022
  • This is transcribed from an auto-translation of the original Russian msf_mission_developers_guide.pdf documentation ...Scripting Engine (SSE) and this add-on script engine framework called the Mission Scripting Foundation (MSF).
    13 KB (1,893 words) - 00:12, 12 April 2018
  • |eName=AI_ABORT_MISSION |desc= Occurs when an AI aircraft decides it cannot continue the mission. This appears to only be damage related at present. It will also occur if t
    485 bytes (70 words) - 04:18, 19 December 2022
  • |fName= load_next_mission |desc= Load the next mission from the server mission list. Returns false if at the end of list.
    515 bytes (63 words) - 23:55, 3 September 2021
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020

Page text matches

  • A Recipe for creating triggers to restart your missions after a certain time. [[File:Mission-restart-warning-guide.png]]
    398 bytes (58 words) - 22:04, 13 May 2020
  • A page to categorize all mission design resources:
    137 bytes (19 words) - 20:44, 5 June 2020
  • ...Making Cookbook is a collection of small recipes that you can use in your missions. They will be grouped by what you want to achieve, and provide as much qui
    253 bytes (43 words) - 21:58, 13 May 2020
  • |eName=MISSION_END |desc= Occurs when a mission ends.
    278 bytes (36 words) - 06:54, 17 March 2022
  • |eName=MISSION_START |desc= Occurs when a mission starts
    282 bytes (36 words) - 06:54, 17 March 2022
  • |fName= load_mission |desc= Loads the specified mission.
    601 bytes (68 words) - 22:13, 3 July 2023
  • |eName=AI_ABORT_MISSION |desc= Occurs when an AI aircraft decides it cannot continue the mission. This appears to only be damage related at present. It will also occur if t
    485 bytes (70 words) - 04:18, 19 December 2022
  • |fName= load_next_mission |desc= Load the next mission from the server mission list. Returns false if at the end of list.
    515 bytes (63 words) - 23:55, 3 September 2021
  • {{Mission Scripting |desc= Returns a table of the payload set for unitName in the mission editor. "Live" payload is not currently possible due to how the data is org
    509 bytes (62 words) - 22:58, 13 April 2018
  • |fName= onMissionLoadEnd |desc= Occurs when a server finishes loading a mission.
    603 bytes (68 words) - 23:50, 14 May 2021
  • {{Mission Scripting ...turns a table of the payload for the specified group as defined in the the mission editor. "Live" payload is not currently possible due to how the data is org
    543 bytes (66 words) - 22:56, 13 April 2018
  • |fName= onMissionLoadBegin |desc= Occurs when a server begins loading a mission.
    572 bytes (62 words) - 23:46, 14 May 2021
  • ...es to add a UI for changing your missions coalitions composition after the mission was created. Program for modifying localization with a mission.
    838 bytes (114 words) - 19:21, 22 May 2020
  • ...sion editor. Additionally a few trigger functions act as a gateway between mission editor triggers and related scripting functions.
    627 bytes (83 words) - 22:21, 17 March 2022
  • |fName= getCurrentMission |desc= Returns the table of the mission as stored in the mission file embedded in a miz.
    508 bytes (57 words) - 22:41, 22 April 2018
  • ...he network API that work in the mission scripting environment. Notably for mission scripting purposes there is now a way to send chat, check if players are in |funcs= {{listOfMissionNetFuncs}}
    506 bytes (70 words) - 22:50, 17 March 2022
  • ...in accordance with the AI task queue rules. This is the task that the DCS mission editor will default to using for groups placed in the editor. [[DCS_task_mission|mission]]
    891 bytes (118 words) - 02:05, 21 September 2023
  • ...unc_getAbsTime|timer.getAbsTime()]] to see how much time has passed in the mission. |examples= The following example would execute code 20 seconds after the mission has started.
    741 bytes (90 words) - 06:44, 17 March 2022
  • ...r which the file can be merged together by the Game Lead to create the DCS mission (.miz) file!
    803 bytes (121 words) - 20:53, 14 October 2018
  • ...ion started. If the value is above 86400 then it is the next day after the mission started. This function is useful in attaining the time of day. Assuming a mission started at noon the value returned would be 43200. (12*60*60). Midnight wou
    1 KB (135 words) - 10:39, 8 September 2022
  • ...dering it is effectively when you enter the "3d world" of the game and the mission is ready to be unpaused.
    581 bytes (73 words) - 00:02, 15 May 2021
  • |fName= getMissionResult ...urrent result for a given coalition as defined by the mission goals in the mission.
    539 bytes (61 words) - 22:44, 22 April 2018
  • DCS.UNIT_RUNTIME_ID, // unique within runtime mission. int DCS.UNIT_MISSION_ID, // unique within mission file. int>0
    1 KB (171 words) - 22:49, 22 April 2018
  • ...complex mission designs that are simply impossible to create with the GUI mission editor and triggers. * '''Mission Editing'''
    2 KB (206 words) - 21:57, 18 November 2020
  • {{Mission Scripting ...sionScripting.lua. Just be sure to re-protect yourself later when you run missions from untrusted sources.
    775 bytes (107 words) - 06:30, 12 April 2018
  • |enums= The current mission's mission and warehouse file are accessible via the tables: [[miz_mission_structure|env.mission]]
    883 bytes (113 words) - 23:52, 15 November 2022
  • 'mission': holds current mission [[DCS_singleton_net|'''Mission Net''']] {{listOfMissionNetFuncs}}
    915 bytes (116 words) - 23:00, 17 March 2022
  • |fName= onMissionLoadProgress |desc= While a mission is loading this callback will contain information about the loading progres
    677 bytes (81 words) - 23:49, 14 May 2021
  • ...3 decimal places since the mission has started. This counts time once the mission starts and will pause with the game.
    643 bytes (75 words) - 02:26, 12 March 2024
  • Example Path >> ...\...\DCS World\Mods\aircrafts\Ka-50\Missions\EN These training missions are structured much like the interactive A-10c tutorials, and provide a mu
    671 bytes (99 words) - 20:52, 17 May 2018
  • {{Mission Scripting |desc= Writes a table of data from your mission file. Contains entries for unit type names, countries, livery names, and CL
    2 KB (194 words) - 07:19, 23 August 2021
  • ...tmosphere is a singleton whose functions return atmospheric data about the mission. Currently limited only to wind data.
    303 bytes (33 words) - 06:49, 17 March 2022
  • For landing at airbases, farps, or ships see the [[DCS_task_mission|mission task]] page. |notes= See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    1 KB (156 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...conds, if time is not passed the function will use the current time of the mission. The boolean value format if present will return the string in a 12 Hour cl
    1 KB (149 words) - 08:56, 13 April 2018
  • {{Mission Scripting ...generated vec2 coordinate within the specified zone as defined within the mission editor. If the optional variable innerRadius is given the random point wil
    1 KB (159 words) - 05:24, 10 September 2018
  • {{Mission Scripting ...ata that defines the default route of group named groupName as set in the mission editor. Similar to mist.getGroupPoints but returns a table with additional
    819 bytes (110 words) - 22:57, 13 April 2018
  • ...eater than relying on Orbit commands. This command is only functional if a mission task is active. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    868 bytes (110 words) - 00:12, 12 April 2018
  • {{Mission Scripting ...conds, if time is not passed the function will use the current time of the mission.
    851 bytes (107 words) - 08:56, 13 April 2018
  • {{Mission Scripting
    320 bytes (36 words) - 23:14, 13 April 2018
  • {{Mission Scripting ...Clones a group of the name groupName at its initial location as set in the mission editor. |
    1 KB (167 words) - 22:50, 13 April 2018
  • {{Mission Scripting ...sionScripting.lua. Just be sure to re-protect yourself later when you run missions from untrusted sources.
    979 bytes (130 words) - 06:29, 12 April 2018
  • {{Mission Scripting ...spawns a group of the name groupName at its initial location as set in the mission editor. |
    2 KB (234 words) - 19:25, 13 May 2023
  • {{Mission Scripting ...s. If no time value is passed the function returns the current date of the mission.
    834 bytes (102 words) - 15:52, 4 January 2019
  • {{Mission Scripting |notes= Iterates from the highest groupId from the mission file. The nextGroupId is also accessible globally via mist.nextGroupId. If
    977 bytes (129 words) - 06:42, 12 April 2018
  • ...he specified action within the queue. This command is only functional if a mission task is active. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    869 bytes (113 words) - 00:12, 12 April 2018
  • {{Mission Scripting
    381 bytes (41 words) - 22:51, 13 April 2018
  • {{Mission Scripting
    378 bytes (41 words) - 23:23, 13 April 2018
  • {{Mission Scripting
    351 bytes (36 words) - 23:10, 13 April 2018
  • ...functions that are capable of spawning groups and static objects into the mission.
    932 bytes (123 words) - 07:23, 17 March 2022
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (275 words) - 05:51, 19 April 2021
  • {{Mission Scripting The mission editor uses a solely a Cartesian coordinate system while the game world dis
    936 bytes (129 words) - 22:57, 13 April 2018
  • {{Mission Scripting |notes= Iterates from the highest unitId from the mission file. The nextUnitId is also accessible globally via mist.nextUnitId. If yo
    1 KB (140 words) - 06:40, 12 April 2018
  • {{Mission Scripting
    380 bytes (42 words) - 23:08, 13 April 2018
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (280 words) - 05:56, 19 April 2021
  • {{Mission Scripting
    388 bytes (43 words) - 23:16, 13 April 2018
  • {{Mission Scripting
    388 bytes (43 words) - 23:23, 13 April 2018
  • 1. Return the mission time.
    355 bytes (39 words) - 06:43, 17 March 2022
  • {{Mission Scripting |example= The following would output every single group in your mission to their own file.
    2 KB (223 words) - 22:50, 7 July 2021
  • {{Mission Scripting ...at define the default route of the group named groupName as set within the mission editor. This function is great when used in combination with mist.pointInP
    1 KB (145 words) - 22:56, 13 April 2018
  • {{Mission Scripting ...s a group by the name groupName back to its initial location as set in the mission editor. '''Teleports the group in its current condition. Destroyed vehicles
    2 KB (211 words) - 23:06, 13 April 2018
  • {{Mission Scripting ...DCS/Logs/fileName. The optional value removes entries for mist, slmod, env.mission, env.warehouses, country.by_idx, and country.by_country. These are entries
    1 KB (163 words) - 10:30, 7 July 2021
  • {{Mission Scripting
    467 bytes (51 words) - 08:29, 13 April 2018
  • {{Mission Scripting
    470 bytes (51 words) - 08:29, 13 April 2018
  • {{Mission Scripting
    454 bytes (51 words) - 08:28, 13 April 2018
  • {{Mission Scripting
    401 bytes (45 words) - 23:16, 13 April 2018
  • {{Mission Scripting
    397 bytes (45 words) - 23:23, 13 April 2018
  • {{Mission Scripting
    412 bytes (42 words) - 23:23, 13 April 2018
  • {{Mission Scripting
    389 bytes (45 words) - 23:28, 13 April 2018
  • {{Mission Scripting
    385 bytes (42 words) - 23:14, 13 April 2018
  • {{Mission Scripting ...conds, if time is not passed the function will use the current time of the mission, thus return the current date.
    1 KB (138 words) - 08:56, 13 April 2018
  • {{Mission Scripting ...within the group. '''Group will spawn with the same task as defined in the mission editor.''' The optional variables define which units in the group will not
    2 KB (330 words) - 23:11, 13 April 2018
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (330 words) - 05:53, 19 April 2021
  • {{Mission Scripting Mission Editor Trigger:
    2 KB (327 words) - 05:54, 19 April 2021
  • |desc= Occurs when the mission is resumed
    418 bytes (43 words) - 00:03, 15 May 2021
  • |desc= Occurs when the mission is paused.
    416 bytes (43 words) - 00:03, 15 May 2021
  • {{Mission Scripting
    373 bytes (44 words) - 23:14, 13 April 2018
  • |notes= In the mission editor this command is only available if certain unit types exist within th See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    1,021 bytes (156 words) - 23:04, 28 October 2022
  • ...ems are now saved in a lookup table within the .miz file. When parsing the mission file group names will appear as "Dictkey_groupName_x" however this value is
    1 KB (142 words) - 06:42, 17 March 2022
  • {{Mission Scripting
    385 bytes (44 words) - 23:10, 13 April 2018
  • |desc=Occurs when any object is spawned into the mission.
    372 bytes (49 words) - 07:15, 17 March 2022
  • ...complex patrol patterns and looped routes for ground units. If part of the mission task any task along route will be repeated. For example if there is a fire See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    1 KB (156 words) - 00:12, 12 April 2018
  • ....wav" inside the Sounds folder. This can be useful to add sound files to a mission without having to add those files via triggers. |notes= Due to changes in the mission file format in 1.5 it may be needed to add 'l10n/DEFAULT/' to the string of
    1 KB (166 words) - 22:46, 17 March 2022
  • {{Mission Scripting
    410 bytes (48 words) - 23:15, 13 April 2018
  • |fName= stopMission |desc= Command to stop the mission.
    436 bytes (45 words) - 22:22, 22 April 2018
  • {{Mission Scripting
    445 bytes (53 words) - 23:07, 13 April 2018
  • {{Mission Scripting
    445 bytes (53 words) - 23:07, 13 April 2018
  • ...abort missions: If a threat is deemed severe enough the AI will abort its mission and return to base. See article [[Mission Editor: AI Tasking]] for more information on how AI tasking is handled with
    2 KB (272 words) - 20:54, 19 April 2024
  • The triggers menu is used to create and edit triggers in a mission that can govern any game logic a user can dream up. It primarily consists o === Mission Start ===
    4 KB (609 words) - 08:40, 23 June 2021
  • [https://github.com/mrSkortch/MissionScriptingTools GitHub Link] Mist is now on github. Suggest your own features challenges, enabling easier scripting and saving mission scripters time. The table mist.flagFuncs
    5 KB (631 words) - 09:00, 11 February 2022
  • |tName= mission ...reate a group in the mission editor and place a route, you are created its mission task.
    4 KB (659 words) - 22:12, 20 February 2022
  • |fName= getMissionName |desc= Returns the name of the mission.
    454 bytes (47 words) - 22:41, 22 April 2018
  • {{Mission Scripting
    444 bytes (52 words) - 23:01, 13 April 2018
  • {{Mission Scripting
    450 bytes (52 words) - 22:59, 13 April 2018
  • {{Mission Scripting
    456 bytes (52 words) - 22:59, 13 April 2018
  • ...Theses tasks are available as an option in the enroute listing. Within the mission file itself these tasks are actually a engageTargets tasking with pre-defin Within the mission editor the task role selection filters the list of valid attributeNames to
    2 KB (316 words) - 22:22, 18 March 2024
  • {{Mission Scripting
    480 bytes (53 words) - 22:54, 13 April 2018
  • {{Mission Scripting
    456 bytes (54 words) - 22:53, 13 April 2018
  • {{Mission Scripting ...tion will re-assign the route of the specified groupName as defined in the mission editor when the group reaches the end of their route effectively creating a
    1 KB (144 words) - 23:01, 13 April 2018
  • {{Mission Scripting ...ers per second and assigns it to the waypoint. If speed is not defined the mission editor default of 20 kilometers per hour will be used.
    1 KB (165 words) - 23:01, 13 April 2018
  • vec1= [[vec3]]{{Mission Scripting
    404 bytes (50 words) - 23:14, 13 April 2018

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